Yes, is the short answer. Riding competitions are an all weather sport, unless it is severe the show will go on.
We had a very rainny show day and the show still went on. It rained all day. Everyone will be wet by th end of the day. Raincoats are a great way to keep the rider and watchers dry. Umbrellas are a NO NO. They can and have spooked horses, which could lead to a an injury of horse, rider, or both. They make clear jackets to show in so you can see your number through and you can stay a little dry. I make sure I have my rain boots and coat available jsut in case it rains. I keep her show rain coat in our show box, just in case.
The course can get sloppy whether it has good drainage or not depending on how much it has rained. Cover your saddle if you are not on your horse. This will ensure you don't ruin it when in the rain. Make sure you dry off your horse the best you can just to help keep them clean. Also get any mud/sand off they may have flicked on them. This is a rain or shine sport. Don't worry about snow those shows are typically held inside if it is that cold. Just enjoy the experience and make the best of it.








Delta Force Boosting console version was, of course, still in development when I was playing. But it was content complete, and we were free to browse the menus and muck around. At the time, one of the newest Operators to the roster, Tempest, along with the new attract video and the “Prison Break” season theme that is active. Now besides my controller(s) having a bit of stick drift, I was able to get a sense of how the game plays with an Xbox controller and, as one would expect, it plays quite well. Now mind, I can’t do shooters on a controller anymore sans Halo, the more modern FPS titles on platforms emphasise too much on direct aiming and you can’t get that from a controller. And when I did enquire whether or not the console version of the game would support mouse and keyboard, I was told that sadly it would not be the case; or at least for the time being.
When Philip and I interviewed two of Delta Force’s designers after our play session, they explained to us that “it might be more of a niche” and that it would make enforcing anti-cheat measurements more difficult. But they are open to ideas and what the community thinks would work for the game. In addition, I was able to confirm cross-play support for the multiplayer portions of the game across PlayStation, Xbox and PC. You can match between consoles only or play with PC players if it suits your preference.
Philip also brought up some great points regarding player progression to the designers, asking them about how important it is to the development team that a “sense of progression” was baked into the user experience. We were told that one of the ways Delta Force does this was by offering players earned experience points that apply not only towards the player rank but also that weapon customisation system I mentioned earlier on. This, compounding with the season pass, is how Team Jade believes players will enjoy a feeling of account progression beyond the gameplay mechanic-driven feedback loop of the game’s many modes.
When I inquired about what the team had in mind for personal player objective when in-game (such as how they should push the objective as their specific Operator), the designers explained to me that Delta Force is an always-evolving title and that how players may play the game with a specific Operator at one point may change in the future due to newly introduced mechanics.
I hate extraction shooters. And when I was playing buy Delta Force Boost at Tencent HQ, I wasn’t exactly enthused at the idea of trying the game’s Operations mode. But I was insisted upon and, well, what’s the harm in trying, right? It can’t hurt me.
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